Quadruped Walking with Reinforcement Learning


Overview

In this project, I applied reinforcement learning to teach a simulated ant to walk in the Gym Ant environment, focusing on the Soft Actor-Critic (SAC) algorithm. SAC, an off-policy method excelling in continuous action spaces, uses a maximum entropy framework to balance exploration and exploitation. I aimed to achieve both quick learning and high performance in the ant’s walking behavior. The project involved fine-tuning algorithm aspects and customizing the reward function. Testing on both the Inverted Double Pendulum and Ant environments showed successful outcomes, with notable improvements in the ant’s walking smoothness using a tailored reward function. This work demonstrates the effectiveness of modern reinforcement learning in tackling complex robotic control problems and highlights the importance of careful algorithm selection and reward function design in achieving desired behaviors.

Demo Video

Technical Approach

Soft Actor Critic Model: Soft Actor-Critic (SAC) is a robust reinforcement learning algorithm for continuous action spaces. It blends actor-critic methods with entropy maximization, using an actor to learn a flexible policy and a critic to estimate value. SAC shines in complex environments, offering good sample efficiency and stable training. It’s great at finding diverse solutions and avoiding getting stuck in suboptimal strategies. On the flip side, SAC can be computationally heavy and needs careful tuning.

Results and Observations

Training Progress Graphs:

These graphs show the training progress for the inverted pendulum and ant:


Key Observations:

These results demonstrate the effectiveness of the SAC algorithm in tackling the complex task of quadruped locomotion, showcasing both rapid learning and high final performance.

Conclusions and Future Work

The project not only showcased the SAC’s potential in a complex simulation but also highlighted the critical aspects of implementing advanced reinforcement algorithms in environments with large state and action spaces. It sets the stage for further explorations into more sophisticated environments and more complex tasks in reinforcement learning.

Future directions include scaling the implementation to other challenging environments, exploring the impacts of different hyperparameters on learning efficiency, and integrating multi-agent dynamics for broader applicability.

GitHub